Secret Agent

How to become one

To apply to become a Secret Agent, your penguin has to be at least 30 days old. If your not yet 30 days old and you wanna cheat then just go to your date & time settings and change the month to the one that will be after this one (eg. If it’s January, change it to February.)

Click the”M” badge on the top right of your screen and take the quiz. Answers below:

  1. Honest
  2. Being rude
  3. Report the people
  4. Tell anyone your address.
  5. I will keep CP a safe place.
  6. I will help other penguins.

How to complete the missions

Mission 1

  1. Go to the Secret Agent HQ, select Mission, then select “Case of the Missing Puffles” (mission 1).
  2. Click on Aunt Arctic, she’ll talk to you about her missing Puffles, she says her green puffle likes to goof around, and her purple puffle likes to take pictures.
  3. Go to the Pet Shop, turn left as far as you can, then you’ll see a note on the front Puffle-Kennel. Click on it and there will be a code. If you can’t work it out, go the CODE TOOL-BAR at the bottom and work it out. If you can’t, go to Tips to see some of it. If you do work it out, go to the Sport Shop, and talk to G about special items; he’ll ask you how many socks he owns (say the number the note in the Pet Shop said). If you get it right, he’ll open his cupboard of special items, there will be a Rubber Ring Shooter and a Climbing Rope. Click the Rubber Ring Shooter and put it in your inventory.
  4. Go to the Ski Slope. There will be a penguin holding his telescope looking worried; talk to him. He’ll say some penguins on the iceberg look stranded; go to the Iceberg, and talk to the penguins. They’ll say how they got there. Click the Rubber Ring Shooter on to them, now you’ll start a little mini game. At the bottom, there will be a Wind Pressure Scale; click to shoot a Rubber Ring, if it gets a penguin, they’ll swim back, sound hard? No! It’s easy and Fun!
  5. Click the green penguin at the side. He’ll say that two puffles, a green one with a propeller hat and a purple one with a Camera, and they flew away.
  6. Go to the Ski Slope again, and that Penguin with the telescope will be crying by his broken telescope. Talk to him, and he’ll say that his homemade telescope has broken. He’ll ask if you can fix it.
  7. Click on your AGENT PHONE and press TOOLS; there will be a Comb, a Spanner and Scissors. Click the Spanner on to the telescope, and it’ll fix it. Look through the telescope; you’ll see the green puffle. Go into the Sports Shop again and get the Climbing Rope. Go to the Tallest Mount. (Look up) at the top, throw the rope up, and you’ll find the Puffles! You’ll have a talk with Aunt Arctic and she thanks you. Well Done, Mission Complete!

Mission 2

  1. Go to secret agent HQ and start the mission. First, talk to G. Tell him you’re here for your mission, he’ll give you the following riddle…”Look near a lively game; Pointing to a path with a Rabbit in its name.”

talk to G. he’ll ask if you know the secret code. Enter the code “MOGUL”. He’ll ask if you want your Mission, say “Yes”. He’ll show you a SLED he wants you to test-ride down the mountain, so put it in your inventory.

  1. Go to the Ski Slope. Get the SLED ouT inventory and click it onto the Test-Slope. Another mini-game will pop up, where you’re meant to dodge obstacles and snow-jump over logs. It doesn’t matter if you crash, you’re meant to. When you crash, you find yourself in the Wilderness of Club Penguin. Go right and you’ll find a Survival Guide. Put it in your Inventory.
  2. Go through the Middle Path way and pick up a SKI and put it in your inventory. Now go back, and go through the First pathway, and pick 3 O-BERRY’S.
  3. Go to the Pathway straight ahead, and click on the Puffles. They get scared and run away, apart from the black one. Give the Black one a O-BERRY, and it’ll become friends with you.
  4. Go back to where you started and move left. Then get a ROPE and attach it to the SKI to make a Fishing Rod.
  5. Get one of the O-BERRYS and put it on the Rod.
  6. Go back and you’ll see a tree in the middle of the paths. Keep on shaking the tree until a PAN comes out; go as far left as you can. And go down the lane, go left as far as you can. Click the Fishing Rod onto the water, and you’ll catch a fish!
  7. Go right a little bit and walk through the path. Click the bushes, and it’ll open up a cave. Go inside and click any stone; go where the stone goes and put your log onto the pit.
  8. Get the Survival Guide and click it on the log, this will become tinder so you can start the fire. Use your O-BERRY on your Puffle. He’ll make a fire (warning, give him the O-BERRY only when he’s over the fire). Get your fish and put it on your fire. After it’s cooked, click it to eat it. Now you’re thirsty, so go to the water again, and use your PAN on it. Now you have WATER, so go back into your shelter and put the water onto the fire. It will boil, then click to drink!
  9. Wait for your Penguin will fall asleep, when he/her wakes up, your puffle will be gone and your fire will be out, now go outside, you’ll see a fellow agent and he’ll take you back to G. G will talk to you, saying if you want to try the sled again, come back. Well Done, Mission Complete!

Mission 3

  1. Go to the green penguin. He will appear right in front of you at the start of the mission. He tells you the coins have been stolen from the vault. Say, “Have you found anything unusual?” He will say no. Ask him if he door appeared to be tampered. He closes the door. Tell him to open it. He locked it.
  2. Go into the manager’s office. This is just to the right of the door.
  3. Search around and when you find the couch, click under it. Get the paperclip and the computer disk.
  4. Put the computer disk in the computer and turn it on by pressing the power button.
  5. Wait for it to load and click on My Files and then click on Combination_number. You can even play Ice Bricks if you want. It’s like breakout. The combination number is different for everyone, but it will have something like north, south, east, and west.
  6. Go back to the door with the green penguin. Put the combination number in. The green penguin ask if you want to go inside. Say yes. You will then notice that the coins are on the ceiling.
  7. Listen for your spy phone. It will ring. Visit G at the HQ.
  8. Watch the video he points to. It shows the coins automatically rising to the ceiling. He tells you it is unusual, and say, “Do you have any suggestions?” He says, “Check the roof.” Say, “Anything else”. He says the roof might be locked. He opens a drawer and tells you the keys in there.
  9. Use your code bar which is located on the bottom right hand of the screen to figure out the key. It is actually the first one, but just check anyway. Put it in your inventory.
  10. Go back to the office and use the key with the roof door. It will open.
  11. Go up and you will see a box labeled “Powa Box”. Open it with the wrench on your spy phone.
  12. Look inside the power box and throw the paper clip at the mother board to fry it go down stairs and collect white fiber which lies near powa box and put it into inventory and tell the new agent then go visit G.
  13. G will ask you to do another mission. Say yes. He will tell you the power in the Night Club went out when you shut down the electromagnet. He will ask you to turn the power back on by resetting the fuses.
  14. (Ignore this step if you are a member and have the Night Vision Goggles)Talk to G and tell him you cannot see in the boiler room. He will tell you to go to your right and take the flashlight besides his books./ or go find the chart with the blinking light and grab the flash light
  15. Go to the town and talk to the crying penguin. Ask him what the matter is and he will tell you about the power failure in the Night Club.
  16. Go into the Night Club – It is too dark so use your flashlight or Night Vision Goggles. Go Past the DJ Stand and go down the speaker to the right of it.
  17. This will lead to the boiler room. Now find the fuse box and click on it. It is a puzzle. Read the instructions if you need to.
  18. After resetting the fuses, the lights should come back on. Teleport to the HQ and talk to G. He will thank you. Mission Complete.

Mission 4

  1. Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
  2. Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too. Place all two items that you have picked up so far together so that they create one item.
  3. Head inside the Lighthouse and beside the boat you’ll find a rope. Put it together with the life preserver and fishing rod.
  4. Head to the Sport Shop. Then Pick-up the brown belt from the statue.
  5. Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the brown belt on the ski lift to fix it.
  6. Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
  7. Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
  8. Go to the Sport Shop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
  9. Write down the path that you have to take through the maze. Then head to the mountain and go to Penguin Run.
  10. Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
  11. Use the life preserver launcher on the cliff.
  12. click the preservers at the penguins to save them. Check Tips for a guide
  13. You have completed the mission, talk to G at the top of the mountain and give him the fibers that you found at the Ski Village.

Mission 5

  1. Talk to G; he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
  2. Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
  3. Go to the Pizza Parlor and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
  4. Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
  5. Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
  6. Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlor. Put the hot chocolate in your inventory.
  7. Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 1000 Fan and place it in your inventory.
  8. Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
  9. Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
  10. Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
  11. Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
  12. Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
  13. Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a POLAR BEAR! Speak to G again and he will give you the medal and you can keep the pizza. Mission over.

Mission 6

  1. Teleport to the HQ and go to the gadget room.
  2. Now talk to G.(Gary)
  3. The machine exploded and the crab escaped. Follow him. Listen for his claws.
  4. The crab will lead you all the way to the wilderness!
  5. Remember mission 2? You’ll find the puffle in the same spot. But the O’berries are located high up in a bag on a nearby tree. You’ll have to cut the rope holding them up with your scissors.
  6. When you feed the puffle, lead him to the door where the crab is. Put an O’berry in the pet door, and your puffle will follow and open it!
  7. Next comes a very long conversation with the evil polar bear.
  8. After that, you must get the puffle to do some things for you. There are three parts to the cage-lifter. Place a o-berry on the middle part first. Then put it on the third part to turn the water on. Then put it on the first part, and you will be free.
  9. Before you leave grab the blueprints, the anchor, the rope and hot sauce.
  10. You need to put a few items together first, by dragging them onto each other in your inventory.
  11. Don’t count on leaving that soon. snow blocks the entrance! What you need to do is put hot sauce on an o’berry and put it on the snow so the puffle eats it… and melts the snow!
  12. Go to the cliff where you fell off of.
  13. Toss the anchor and rope up and you’ll be back at the ski mountain.
  14. If you go to the ski village, you’ll find that bear in the fishing place trying to fix his machine. But he’s too hungry, and O-berries won’t work. He needs pizza!
  15. So get to that Pizza Parlor and get that pizza, but get him seaweed pizza.
  16. Give him the Pizza.
  17. While he’s distracted, turn the lever to the other direction.
  18. Watch him sink.
  19. He’ll get back up and give you a nasty phone call.
  20. Receive your medal and gift.

Mission 7

  1. Start by talking to G.
  2. G will shows you a video of the destruction of the clock.
  3. Go to the Snow Forts and talk to the construction worker, tell him you would like to help.
  4. Go to the HQ, and grab the Life Preserver from the shelf.
  5. Go to the Dock, and talk to the Blue Team, ask them for the target.
  6. Not so fast, you have to hit the target 3 times to have them give you the target.
  7. As a replacement, give them that Life Preserver you grabbed earlier.
  8. Once you’ve done that, go to the Snow Forts, click the clock, and put the target in the correct spot.
  9. Go to the HQ, find where there are 3 lockers, click the middle one.
  10. Change the combination until it reads “KEY”, it should unlock and you should take the magnet.
  11. Go to the Iceberg and use the Magnet on the floating spring
  12. Go back to the HQ, go through the giant metal doors and find the “Test Chamber”.
  13. Place the spring on the conveyor belt, click the lever, once inside, press the Fire button, press the lever again and take the spring.
  14. Go back to the Snow Forts, click the Clock and put the Spring in the correct spot.
  15. Go to the Pizza Parlor and grab the music notes next to the Piano.
  16. Go to the Stage and play the notes on the Piano to make the Yellow puffle come out.
  17. Go to the Beach and take the Green Bucket and put it in your inventory, talk to the yellow penguin sitting in the fancy snow chair.
  18. Go to the Town and talk to the green penguin (look familiar?) ask him for a picture of the gear.
  19. Go to the Snow Forts and get a bucket of snow by using the bucket on the ground.
  20. Go back to the stage and 1st, give the picture to the yellow puffle, and THEN the bucket of snow.
  21. Go back to the Headquarters and put the gear in the Test Chamber. Click the lever, and then click Snow.
  22. If you did this correctly, your gear will look like solid Ice.
  23. Take it back to the Snow Forts and add it to the clock.
  24. Go back to the Snow Forts and you will get a call from the Polar Bear, wonder what he has to say…
  25. G, will arrive and will reward you. Congratulations!

Credit to WikiAnswers for the cheats. Missions 1-7

Mission 8

1.Talk to G.

2. Go to the Dock. You will then see the Polar Bear! Talk to him. He will reveal some of his plans. Pick up the lantern that Klutzy forgot. Put it in your inventory.

3. Go back to G (he is in the Gadget Room) Talk to him. Pick up the brown hat in the background after you have finished talking to G. Also, pick up the brown hammer in the background. Put both in your inventory.

4. Go to the Town. Talk to the pink penguin. Go to the Snow Forts. The paper should then get stuck on a flag on the Fort. Click on it and then it will fly into the Plaza. Go to the Plaza.

5. The piece of the map got stuck in the green penguin’s newspaper. Talk to the green penguin who is standing in the line to see the play.

6. Go to the Pizza Parlor. Talk to the pizza chef. Order the meat pizza with grey fish. Go back to the Plaza.

7. Give the pizza to the green penguin who is waiting in the line. In exchange, he will give you the piece of the map. Put it in your inventory. Seperate the map from the newspaper. You will now see a piece of the map icon to the right of the map.

8. Go to the Coffee Shop. Talk to the brown penguin. When talking to him, ensure that you click the 2nd option (Here, I’ll help you clean up.) Click the cookies that are on the ground. Now just drag and drop the cookies into the jar. Go back. The brown penguin will now give you a free cookie. Put it in your inventory.

9. Go to the Town. Click on the green puffle. It will say the puffle looks sad. From your inventory, give the green puffle the brown hat. Next, give it the cookie. The puffle will now fly up and grab the second part of the map. Put it in your inventory. The icon of the other piece of the map should appear next to the CP map for easy access!

10. Go to the Beach. Then go to the Lighthouse. Talk to the orange penguin with the balloons. Select the first option. You will then be allowed to take the remaining balloons. Put them in your inventory.

11. On the left, there is another penguin. Talk to the purple penguin. Select the second option and he will allow you to take a barrel. Do not shake the barrel or you will have to get another. Put it in your inventory immediately!

12. Scroll to the left again and you should see a fishing net next to a steering wheel. Put it in your inventory.

13. Go to the Ski Village and then the Sports Shop. You should then see a camping tent and a box of pegs. Click on the pegs to put them in your inventory.

14. Go to the Dock. Scroll all the way to the left until you see the hole that the Polar Bear made. Click to go in it. Scroll to the right. You will then see the two tunnels.

15. The map must be used in the following way in order to reach the destination. Since the map is ripped in half, you must read it like this. View the left hand side of the map and then look at the 1st direction. (Direction varies between people) Let’s say the direction was right. Then look at the second piece of the map and look at the 1st direction.  Let’s say it was left. That means that you go through the left tunnel first. Then when you reach the 2nd set of tunnels, go right. (This is an example!) Continue using the mpa until you reach the destination. Note: Use the lamp to see the tunnels.

16. This is a very fast process that must be completed. Read the full step then do it. Shake the bottle so that it won’t explode. (About 5 seconds) (To shake the bottle, click on it from your inventory and then shake!) Then place it under the Gift Shop. The cream soda will then lift the Shop up. Next place the fishing net under it. Then the pegs and finally hammer it all down!

17. Go inside!

The following is an optional step (if you want a gift, do this!):

On the machine that the Polar Bear used, take out your wrench. Unscrew the gear and then put it in your inventory.

You must do the following:

18. Go into the room on the left. You will then meet the Polar Bear and Klutzy! Talk to the Polar Bear. After all of the talking, he will accidentally hit the boiler. Now you are left to clean up his mess! You must fix the boiler. G will then call on your Spy Phone and tell you that there are some weird signals coming from the Boiler Room. This will lead you to the puzzle.

19.  The object of the game is to connect the two pipes together. You do not need to use all of the pieces! Click on a piece and click on another and you will swap the pieces.

20. When you are finished, go back and then your phone will ring. Answer it. It is G. He says to go back to the HQ. Note: G is not in the Gadget Room anymore. He is looking at the map in the HQ. Talk to G. Then ensure that you give him the Prima Gear.

Mission 9

1. Talk to G. Pick up the 3 tracking devices, blueprints and yellow duck from the HQ and put it in your inventory.

2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all the Find Four pieces. (They are in the Attic and the Lodge) Pick up the string that is in the Lodge and put it in your inventory.

3. Go to the Plaza. Click on the penguins to talk and the puffle will blow the gum and it will stick between them.

4. Click on the part that is in between them and put it in your inventory.

5. Go to the Dock and click on the penguin who is having problems with his boat. Tell him you will help him and pull the brown start handle. It will start his boat. Ask to borrow the pump.

6. Combine the duck and the bubble gum. Then combine the air pump with it and pump it up.

7. Go to the Iceberg and combine the rubber duckie with the transmitter and place it in the water.

8. Go to the Forest and pick up the stick and combine it with the the blue prints and string to form a kite. Go to the Mountain.

9. Combine the trasmitter with the kite and put it on the pole in the middle of the Mountain. Go to the Mine Shack.

10. Talk to the penguin. Say you will lend a hand. Click on the wooden boards on the Shack and the object of this is to get the beam to be South-West North-West. So the beam’s bottom in on the bottom left. Move the shack.

11. Click on the toppled cart and using the welder, weld all the cracks. Place the remaining transmitter in the cart and click on it to send it down.

12. Answer your Spy Phone and head to HQ. Talk to him and get the Binoculars 3000. Go to the Ski Lodge then the Ice Fishing door. Scroll to the right and use the Binoculars to zoom in on Herbert.

13. After Herbert leaves, answer your Spy Phone and go to HQ.

14. Go back to the Ice Fishing Door and to the lake and pick up your old spy phone on the ground and combine it with the binoculars. Place it on the tree to the left.

15. Go back to HQ and watch Herbert on the screen.

16. Collect medal and gift.

Mission 10

1. Talk to Jet Pack Guy and G.

2. On the box to your right, pick up the solar panel.

3. Go to the Beach then the Lighthouse. Scroll to your right and pick up the barrel full of Cream Soda.

4. Go to the Beach and talk to Jet Pack Guy. Give him the barrel and then evenly divide the soda so that the 1st and 2nd beaker have 4 units of soda. The 3rd should have 0 units. (Click Help and the bottom to find out the pouring steps)

5. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.

6. Go to the Gift Shop. Talk to the manager of the Gift Shop then take the big table and bring it outside to the Town. Place it near the entrance to the Snow Forts and the Gift Shop. For the gift, take the clothes on the ground in the Gift Shop and put it on the table you just placed outside.

7. Scroll to the right and then click on Rookie. Then give him the solar panel you found earlier. You must solder the solar panel to the cable. Here is what it should look like:

soldering

8. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. Then the machine will break down. Open it up using your screwdriver from your Spy Phone.

[This part in the mission varies]

9. Go back to HQ. Your Spy Phone will ring saying you should go to the Dock. Go there and you will see Klutzy holding a Herbert dummy. Answer your spy phone and go to the Nightclub.

10. Pull the lever to trap Herbert. He will then lift the cage and you must answer your Spy Phone. All agents will move in and you must move the lights at the top to point at the Solar Panel.

11. Talk with the Bear and G and then Herbert will escape.

Collect your medal and gift.

Credit to Paintboy http://cpcheatscp.com for Missions 8-10.

Tips

  • (Mission 1) By the way the number of G’s socks always changes so you must figure it out!The number is in code on the paper on top of a puffle house at the Pet Shop.
  • (Mission 2) The word for the Riddle is Mogul. It stays the same every time.
  • (Mission 4) To get all the Penguins, first click on the penguin on the branch to pick him up. Now click where you broke the sticks and the second penguin will hold the first penguins feet. Now click on the branch from just now and deposit the second penguin there To bend down the branch to give way to pick up the third penguin. Click the area next to the bended branch to lower the first penguin and pick up the third penguin. Now pick up the penguin on the branch and lower all the penguins to the very left to push the boulder which falls and hits the tube and bounces the forth penguin onto a ledge in reach. Now pick up the three penguins to pick up the forth penguin and you’re done.
  • (Mission 7) Some help for the target practice. Click and hold your mouse, and the amount of energy you have (look at the energy bar) will go up and down. When you release your mouse, that’s how much energy you have for throwing the snowball at the target. Remember, try to throw right in front of target, since the penguin is always moving.

How to become a Tour Guide

Your penguin has to be at least 45 days old. Go to the Ski Villiage, and waddle over to the “TOURS” desk. Take the quiz.

Here’s the answers:

Q.Ship: A.Migrator

Q. Background: A. 60

Q.Secret: A. Viking helmet

Q.Cucoo Clock: A. Ski Lodge

Q.Puffle: A.Black

Q.Level A.Flower pot

Q.No Game: A.Beach

Q.Music: A. Pet shop

Q.Newspaper: A. Thursday

Now click on “Recieve Tour Guide Hat.”

Now you can take a tour!

If you need any help with the tour guide guide or the Secret Agent Guide then please comment your question.